#include "WallTriggerObject.h"

#include "..\Game Objects\GameObject.h"

WallTriggerObject::WallTriggerObject(unsigned int ownerID)
{
	uiOwnerID = ownerID;
}


WallTriggerObject::~WallTriggerObject()
{
}

int WallTriggerObject::Update(float dt)
{
	return 0;
}

void WallTriggerObject::HandleCollision(const GameObject* collision)
{
}


unsigned int WallTriggerObject::GetOwnerID()
{
	return uiOwnerID;
}